DETAILED NOTES ON XDEFIANT PATCH NOTES

Detailed Notes on xdefiant patch notes

Detailed Notes on xdefiant patch notes

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A difficulty avoiding gamers’ destroy-to-death ratio from updating effectively just after finishing matches has long been preset.

Adjusted Spiderbot actions so multiple Spiderbots would not attempt to hug precisely the same face, nor will Spiderbots continue to disregard faces they've hugged many current moments. Some give and acquire from the Spiderbot kingdom.

Earlier, gamers with pings greater than 150ms ended up stored waiting an un-enjoyable period of time in matchmaking. We have improved the matchmaking parameters so their ping is assessed extra regularly, which ought to considerably reduce matchmaking wait periods.

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Explosion sound effects no longer cut contact me off when players deploy various grenades in rapid succession.

Restored the decorum of lying down when useless to players who Beforehand remained on their toes right after dying while beneath the influence of Libertad's Medico Supremo extremely.

Players have been having trapped by enemy sticky grenades even should they dodged the grenade’s trajectory. Not anymore.

Ubisoft’s Mark Rubin not too long ago took to X/Twitter and gave his tackle a variety of player complaints connected with glitches and bugs.

Here's the nitty-gritty: The velocity in the strike flinch digital camera changeover is increased by contact me 25 p.c.

Many fine tuning for lengthy-distance capturing, which includes slightly lessened strolling velocity when holding your breath while contact me wielding scoped weapons, which is sensible when you concentrate on it.

Mounted an issue wherever DedSec's Spiderbots were ignoring victims Beforehand targeted via the deploying participant. Now they'll spiderhug faces new and outdated with equivalent enthusiasm.

The mouse cursor no longer shifts to other displays when actively playing over a second watch in fullscreen method when using the “lock mouse to activity window” selection on.

Fixed a difficulty blocking gamers’ destroy/Loss of life ratio from updating appropriately soon after finishing matches.

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